

In addition to having a grab whose damage ignores armor, and mate boost potential.
#Ark reaper king tame full#
That being said, a well bred Mega can easily overpower even the strongest Reaper King with a full imprinting. Which changes the above breakpoints significantly. However, one thing to note to the imprinting, is that if it works like the Giga, it will receive an extra 11550 health, regardless of it's actual health scaling, in addition to the standard scaling of 1.3x it's standard stats. It lacks the Mate Boost mechanic, and it's imprinting is currently bugged so that obtaining a high level imprint is a total crapshoot (I haven't managed one yet), due to it requesting Kibbles that are *not* in the game yet. It has no particularly strong stats, such as the Basilisk's 2.2k base Weight, and is worse mobility wise, to the Rock Drake. Also, the Reaper King also has the same scaling penalty from before, and its health scales at 50% the rate of most other dinos (Including the Mega).Īs for the Reaper Kings' utility. They are easier to tame, and easier to raise. You can breed Megas to a much higher statline. The "Best" saddles you can get, have almost double the armor of the one I am using as an example.
#Ark reaper king tame free#
Feel free to double check my math and correct it where necessary.) (Disclaimer, I'm by no means a "Math" guy. With 20 points invested in Health, the effective health of the Mega is ~19255, while the effective health of the Reaper King is ~20215.Īt 30 points invested in Health for the Mega, it's effective health is ~24524, while the Reaper King's effective health is is ~22046 With zero points in both animals HP stat, the effective health of the Mega is ~9250, the effective health of the Reaper King is ~13125. Let's take the one I found in a drop as an example, a 70 Armor saddle against bullet damage (As an easy baseline). Reaper King gets, approximately, 15% damage resistance, flat non-scaling, damage reduction when not in charge light. The Mega Saddle can easily end up doubling the mega's "Effective" hit points, fairly easily, depending on the quality of the saddle. The Mega will have a saddle, the Reaper King gets passive resistances when not in Charge Light. The "Average" tamed Reaper King will have 11414 HP. At 150 the "Average" Mega will have 5330 HP. To draw a comparison to the strongest land dino in Aberration, Megalosaurus. Reapers have no saddle, but have a decently high base HP. It's also worth noting that the Giga can also be bred, is much easier to tame, is tankier (More on that below) and has a "Rage" function. The only other primary-combat mount in the game with such a low scaling, is the Giga, which has a base damage of 480, which is over six times the amount of damage, base, that a Reaper has. However, after leveling the mounts, all of the above dinos will do, in some cases, significantly more damage then the Reaper. Meaning that, at low levels or with small amounts of melee investment, the Reaper has about as much damage as a Mega, but more then the Spino, Rock Drake or Basilisk. However, unlike the aforementioned Dinos, their melee damage scales at half the rate. Equivalent to the Mega, higher then the Spino (50), Rock Drake (60) and Basilisk (55). They are primarily Combat mounts, however they are, with the exception of (Maybe) Carnos, at the bottom of the list, despite being the hardest tames to obtain. Reapers are weaker then Spinos, Megas, Basilisks and Rock Drakes. I have a couple things I'd like to put out there

So, now that the game has been out for a while.
